Thursday, January 28, 2010

The Godfather The Game

Well this game is was my first time playing since it just inside my PS2 Cd Case...and i dont really though that it was a great game...all my life i saw that disc and i said my self..." uh it was so boring game i know it...bcoz i just looked at the CD case and the few screen shot it was so boring and not my type of game.."

Well that what i though untill i played it few days ago...and you know what i was the great game ever i played....WOW FANTASTIC!!

and here a few discription for the game i took it from the internet moment ago...
The GodFather ( The Game )

The Godfather: The Game is an action-adventure video game developed and published by Electronic Arts. It is the second video game in the Godfather series and based upon the 1972 film of the same name. Originally released in March 2006 for the PlayStation 2, Xbox and Microsoft Windows, The Godfather has since been released for the PlayStation 3, Xbox 360 and Wii. A smaller variant of the game has also been published for the PlayStation Portable.

The game is notable in that it features the return of several original actors from the original film to lend their voice. The participating actors are James Caan as Sonny Corleone, Robert Duvall as Tom Hagen, John Martino as Paulie Gatto, and Abe Vigoda as Salvatore Tessio, with the most notable absences being Marlon Brando (because of his ill health and his late death, the audio producers found that the quality of the recordings were not good enough and hired an imitator, although at one point in the game, players can hear the one piece of audio that Brando recorded), John Cazale (due to his death in 1978), and Al Pacino (who is in fact absent in image as well as voice, choosing to lend his image exclusively to Scarface: The World Is Yours). In addition, Mark Winegardner, author of the novel The Godfather Returns, provided story editing and insight into the fictional world of the Godfather.

Electronic Arts announced in 2005 that players would create mobsters of their own, customizing their character's physical features, build and clothing in a very in-depth program known as "MobFace". Also, the game would not be the traditional mission-style type but a sandbox game, in a huge free-roam New York City of the 1940s and early 1950s, and have non-linear gameplay (similar to games in the Grand Theft Auto franchise). Electronic Arts has also created the "Black Hand" control system as a means of pressuring and extorting business owners. Using the analog sticks on the game controller, players have a wide range of available methods to achieve their goals. These methods include punching, kicking, headbutting, strangling, etc. EA has released a separate version for the Wii titled The Godfather: Blackhand Edition, which includes an enhanced "Black Hand" control system that makes use of the Wii's motion control capabilities. There is also a PlayStation 3 version (titled The Godfather: The Don's Edition) that includes the "Corleone Expansion Pack" (adding new gameplay and missions) and added Shipyard and Rail yard transportation hubs for the player to "explore and exploit".[1] The game engine used in The Godfather: The Game was later revamped and used in the science-fiction survival horror title Dead Space, which was released in 2008. The company released a sequel in 2009.


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